ABOUT ME

Ayomide V. Awoyemi Profile

Ayomide V. Awoyemi

GAMEPLAY PROGRAMMER

About Me

I'm a gameplay programmer who genuinely believes that fun is a technical problem. I specialize in building challenging, well-crafted gameplay mechanics and systems in C++, always with player experience at the center. My background spans more than just engineering, I've organized playtests, worked on motion capture, and managed communities. So I understand games from the code all the way to the player's hands. I love working where gameplay engineering meets game design, because that's where the magic happens.

SPECIALTIES & ROLES

GAMEPLAY SYSTEMS
Combat loops, enemy AI behaviors, traversal controllers, and dynamic states built in C++ and Blueprints.
QA & PERFORMANCE
Extensive bug triage, memory profiling, frame optimizations, and pre-release verification.
COMMUNITY LEADERSHIP & PLAYTESTING
Bridging the gap between code and community. Alongside my technical development work, I manage thriving game dev, esports, and athletic communities. I also coordinate comprehensive internal and public playtests, turning raw player feedback into actionable development insights to refine game mechanics and elevate the final user experience.

SKILLS & EXPERTISE

Game Engines

Unreal Engine, CryEngine

Programming

C++, Python, Lua

Source Control

Git, SVN, Perforce, Diversion

Debugging

C++ and Blueprint Scripting Debugging

Game Design

Mechanics, Balancing, User Experience

Problem Solving

Adaptive Learning, Debugging Complex Systems

Scalable Systems Design

Designing systems that scale efficiently

Modular System Architecture

Reusable components, loose coupling

Design Patterns

Gameplay Architecture, Engine-Level Patterns

FEATURED PROJECTS

EXPERIENCE

MAR 2022 - PRESENT

Gameplay Programmer

Dimension11 Games (Legend of Orisha)
  • Contributed to gameplay programming, enhancing player experience and system performance.
  • Implemented enemy AI behaviors and level progression to create engaging gameplay dynamics.
  • Directed comprehensive gameplay testing phases, synthesizing feedback for targeted adjustments.
  • Managed the motion capture pipeline, collaborating with actors to deliver polished animations for seamless gameplay integration.
NOV 2023 - MAR 2024

Gameplay Engineer

Axxon Network
  • Designed and prototyped gameplay systems and mechanics using Unreal Engine 5.
  • Collaborated with the Art and Design team to iterate on game concepts and features.
  • Implemented backend services, including player accounts, matchmaking, inventory management, and leaderboards, using Azure PlayFab.
  • Contributed to the early stages of game development, focusing on design documentation and system architecture.

FEATURED PROJECTS

PROTOTYPE

Beat them Up

My personal game project recreating combat systems from popular games to showcase gameplay programming, character controllers, and combo buffers.

  • Engine: Unreal Engine 5
  • Language: Blueprints
Character Controller Combo Buffers Combat Mechanics
FPS

Gallery Shooter

My first independent Unreal Engine project. Designed shooting targets, project physics, hit detection logic, and custom level layouts.

  • Engine: Unreal Engine 4
  • Language: Blueprints
Target Logic Projectile Physics Level Design
MAZE Lucky Maze

Lucky Maze

A Global Game Jam 2021 entry developed in a team of 4. Handled level design, power-up appearance logic, and player testing.

  • Engine: Unreal Engine 4 / Blender
  • Language: Blueprints
Game Jam Power-up Spawning Playtesting

GET IN TOUCH

DIRECT CHANNELS

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TRANSMIT QUEST SPECIFICATIONS